Publishers and distributors realize this and, as a result, tend to put the base game, and usually also older expansions and DLCs, on sale around the time when new expansions/DLCs release, so potential customers who look at the game when a new expansion/DLC releases see a relatively-palatable ~$10 base game and ~$40-$60 for the 'full package' rather than the ~$250-$300 'regular price' for buying everything all in one go. It is very likely that most new sales of an old game and its old expansions/DLCs will occur around the release of a new expansion/DLC, because that's when the old game is most visible to potential new customers. Most of the people who buy expansions and DLCs for games already had the base game and older expansions/DLCs, so while "sticker shock" might drive away new customers it probably doesn't really hurt sales overall, because most of the people who buy these things bought all the pieces in five- or ten- or fifteen-dollar increments as the various bits and pieces came out over the years rather than in one big several-hundred-dollar chunk.Ĥ. Digital distributors don't really have an inventory that they need to store until they sell or discard it, so the incentive to cut prices just to get things off the shelves is gone, and on top of that digitial distribution basically killed the (legal) second-hand games market so there's no need for primary distributors to cut prices later in a game's life to compete with used-games vendors.ģ. The move to digital distribution removed a lot of the incentive for games to become cheaper as they age. (I am not saying you shouldn't buy these kinds of DLCs, just that you should look at what the DLC is actually offering and decide whether or not it's something you actually care about before you include it in the list of things you're going to buy as part of the 'full package.')Ģ. These kinds of things also often get rolled into packages, whether because they're not selling individually or because someone wanted to claim a higher face value for all the stuff in the package so as to make the package sound like a better deal than it actually is. The various Radio Station DLCs for Cities: Skylines certainly fall into this category, and a number of the Content Creator Packs probably do as well - for example, a lot of the stuff added by CCPs that provide district themes is to my understanding only cosmetically different from what comes with the base game. Paradox (the publisher) appears to have a policy of pushing a lot of DLCs for its games - many of which don't actually do much of anything gameplay-relevant, like all the various unit packs for Crusader Kings II and Hearts of Iron IV, but are priced to tempt people to buy them anyways because, well, it's only a few dollars. To what others have said, I would add that:ġ. Cities Skylines is no different from any other game by any other company who are trying to stay afloat. Please folks stop whining apply a degree of common sense before sounding off with a diatribe of nonsense about the price structure. If you've come to the game "late`' then lucky you- as you will be able to take advantage of the regular heavily discounted promotions here on Steam, saving LOTS of money- IF YOU CHOSE TO BUY THE DLC. The game will continue to function perfectly if you chose NOT to buy any DLC pack. I've been playing this game since day 1 and have CHOSEN to purchase each DLC set when it was launched. It also maintains a healthy interest in the game. The creativity and experimentation and skills required for the game development is down to organic growth over an extended period of time- JUST LIKE ANY OTHER PRODUCT which is refined and improved. Colossal Order like any business require income to keep the company solvent, pay bills and wages for staff. Since that time the developers have had time to create a range of new innovative DLC packs, mostly in response to requests from fans. Cities Skylines was first launched in March 2015, more than seven years ago.
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